Sign in on any game and start a session. You get a room code and a link. Nothing to install, nothing to schedule.
GB Sims · 33 corporate learning games, A to Z
Short games you run in a workshop. Everyone joins from their phone and plays through a real workplace situation together. The lesson comes from what they do in the game, and afterward the room talks about it.
⤓ Download the full catalog (PDF)⤓ One-page overview (PDF)The whole alphabet, A to Z, and one letter still dark. There is no game for U. There was never going to be.
The U is you. The facilitator who reads the room, the person who turns a game into a moment. The games are only ever the setup. You are the reason any of it lands.
A to Z. Now it's complete.
The roster · pick a game to see it up close
A season is a portfolio of bets
A team shares one nine-plot farm, a big loan, and two years on a live clock. Every plot is a bet, cheap and fast or dear and slow, and the upkeep bill lands whether you planted or not. Then the weather turns.
The fix is never on your own panel
One live machine, six stations, everyone's hands on it at once. Power and strain are shared, and whoever sees trouble first holds no controls. Six worlds, from a starship to an ER to a mountain.
Information is the cheapest thing on the shelf
One crew, one ship, one purse, an open chart. Provision a hold that cannot carry everything, argue the route, and meet pirates and storms with the odds on the card. One captain commits; everyone advises.
The clue was on the board. Someone had to say it out loud
A team sealed in a room, a clock burning down. Inspect objects, pin what you find to a shared board, and chain the clues into real puzzles. Solve your way out, or your way in to stop what must be stopped.
Good feedback is contextual
Giving feedback that fits the person: the same words land differently for a report, a peer, your boss, or a client. Each situation, you pick when to say it, what to name, and how. Solo, pairs, or panel.
You do not get told who matters
Client centricity, one customer at a time. You care for someone easy to overlook, reading them moment by moment and giving the right touch, not the most. Six worlds.
Receiving feedback is the harder half
Taking feedback well, the half no one teaches. It lands on you, and you choose how you react, how you dig in, and what you keep. The skill is staying open and discerning, not just accepting. Sixteen worlds.
The excuse is true. It was never the point.
Personal accountability under fire. One rough stretch, ten setbacks, and every one hands you a valid excuse. At each you pick a rung: own it, or blame, excuse, and wait below the line. Ten worlds.
You think you would spot the trap. You will fall for more than you think.
Twenty quick traps for the mind, one bias each. Answer innocent-looking questions on your phone; each reveal names the bias and shows the room’s own numbers. Predict how many will catch you, then find out. Two worlds.
Your profile says what you prefer. The day measures what you do.
The session for right after the Thomas-Kilmann assessment. One manager’s brutal day, ten conflicts, the same five unlabeled moves each time, and more range demanded than any one style has. Nine worlds.
Where the line is, and what you would do about it.
Everyone judges the same workplace moment anonymously, then the room’s split goes up, then the Act’s answer. India’s POSH law as a game: three audiences, four workplaces, no lectures.
Trust it. Except when you shouldn’t.
Asks arrive with a solution already attached. Answer fast for free, or spend minutes asking questions against a real deadline. Every answer carries a confidence level, and the day grades it.
The window doesn’t care about your plan.
A journey of decisions toward a goal you may choose not to reach: Everest, a Moon landing, a startup, a monsoon season, a film, a caravan, and more. Your gut is free; looking closer costs. The guide flags every call, and disagreeing out loud is the point.
Delegation: the when, the whom, and the how
A solo, multi-week delegation sim. Each week your inbox overflows; for every item you keep it, hand it off, or let it go, and choose to whom and how closely. The weeks compound. Newsroom world, reskinnable.
Complex problems are webs, not lists
A solo, timed analytical case. Study the data, pick a site, and assemble eight systems whose constraints all interlock. Failed guesses cost you and lock your console, so it rewards verification, not speed.
Chase the number and the town bills you for everything you ignored
The whole room builds one 3D town from their phones. Works bring jobs and smog, homes need power and clean air, roads or gridlock. Chase the resident goal alone and the systems you ignored quietly empty it out.
Everyone painted correctly. That was the problem.
One shared pixel canvas, one commission the room paints together, and the precise frustration of cross-team work engineered onto it. A second mode sets rival guilds loose on the same wall.
The disagreement you never see.
A judgment game about scatter. Everyone rates the same case alone: a sentence, a payout, a hire. Then every call lands on the scale at once, and the spread is the noise. Predict-then-reveal, the sibling to Blindspot's bias.
You reach for jargon more than you think.
A write-and-vote party game about plain speech. Everyone explains a prompt at once while the app blocks the words you can't lean on, then the room votes for the clearest. Say it with no jargon, in only small words, or decode the buzzwords.
You were there. Ask your memory.
A memory appears once: a picture, a notice to read, an announcement to hear, or a room where things happen. Then the questions come, and with every answer you say sure or not sure. Being wrong is free. Being sure about a thing that was never there is the game.
You pay the most for the calls you make before you're sure.
A phone-and-projector party game. A subject scans in on the big screen and the room races to name it before it comes into focus; the sooner you dare, the more it scores. Sometimes two overlap and you call both.
The plan is made at basecamp. Everything true happens on the way.
A night expedition where the shop sells you a beautiful plan, then the mountain changes mid-climb. What the game quietly measures about each climber becomes the reckoning. VUCA, without the slides.
The org chart is not the map.
You have the idea and no authority. Six weeks of conversations to win a committee of eight, each wanting something the org chart does not show, before the vote. Read the room right, because the org chart is lying to you.
Behavior is a decade you haven’t lived.
Four generations read the same moment four ways. Decode what the “k 👍” and the 11:52pm forward actually mean, then predict how the room will read them. Side A is the reaction. Side B is the decade underneath.
Shared context is built, not found
Say a workplace moment in five emojis; your partner picks what you meant. Conventions form, and then the game shows the room what every new hire feels. The opener: cute, fast, and sharper than it looks.
When a measure becomes a target
Ten hours a week, split between the real work and looking busy. The dashboard rewards the wrong one, and crowns the wrong person on schedule. Green on the outside, red on the inside.
Cash flow is not profit
A small resort where the guest is god and the fixed bill fires every week, full house or empty. Serve everyone at any cost and you burn out. The creed, read right, was always about the host.
Generosity is positive sum
A valley of orchards and a common grove nobody owns. Keep your seed, or give it over the fence, and the valley answers in its own time. The happy one: no trap, and the good years were never luck.
The tragedy of the commons
A shared reservoir, one dry season, and every farmer drawing what they need. Each choice is reasonable. The water still runs out. Felt in your own hands, not read in a case study.
The bullwhip effect
A line of stockrooms passing orders up a chain nobody can see the end of. A small wobble in demand becomes a whip crack upstream. What you cannot see, you overreact to.
Quality against the quota
A watch bench under a shipping target. Inspect each piece, find the fault a glance would miss, or make the number. Attention to detail is easy to preach and hard to hold when the clock runs.
Most deals are not a fixed pie
A spice mandi. You haggle multi-issue deals across the aisle, each side holding a private payoff sheet. Trade away what you care less about for what you care more about, and the pie grows.
Awareness is not immunity
A live vote on everyday calls, taken in earnest. The reveal shows the room what actually moved its hands, and it is not what anyone believed. Even a warned room cannot fully resist it twice.
The roster
You facilitate from a laptop, the room plays on their phones, and the shared screen carries the game. Nobody installs anything.
Sign in on any game and start a session. You get a room code and a link. Nothing to install, nothing to schedule.
Everyone scans or types the code. No accounts, no app, no setup. A room of six and a room of thirty work the same way.
Put the projector view on the big screen. Your laptop stays private: it is the facilitator console, with the controls and the notes only you should see.
When the game ends the debrief is already built from the room's own decisions, one reflection question per slide, ready to present.
Teams at these organisations have played these games in real rooms.