GB Sims  ·  33 corporate learning games, A to Z

Don’t teach the lesson. Let the room live it.

Short games you run in a workshop. Everyone joins from their phone and plays through a real workplace situation together. The lesson comes from what they do in the game, and afterward the room talks about it.

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20,000+leaders engaged
600+engagements delivered
30,000+hours of facilitated play
25+organisations
9+industries
4.7/5average workshop rating
A – Z

The roster · pick a game to see it up close

🌾

So Farm, So Good

A season is a portfolio of bets

A team shares one nine-plot farm, a big loan, and two years on a live clock. Every plot is a bet, cheap and fast or dear and slow, and the upkeep bill lands whether you planted or not. Then the weather turns.

Portfolio thinkingRisk vs returnFixed costs bite
60 mins Up close
🧭

Relay

The fix is never on your own panel

One live machine, six stations, everyone's hands on it at once. Power and strain are shared, and whoever sees trouble first holds no controls. Six worlds, from a starship to an ER to a mountain.

InterdependenceCross-team diagnosisSituational awareness
25 to 40 mins Up close

Voyage

Information is the cheapest thing on the shelf

One crew, one ship, one purse, an open chart. Provision a hold that cannot carry everything, argue the route, and meet pirates and storms with the odds on the card. One captain commits; everyone advises.

Decisions under uncertaintyValue of informationContingency planning
45 to 60 mins Up close
🔐

Escape

The clue was on the board. Someone had to say it out loud

A team sealed in a room, a clock burning down. Inspect objects, pin what you find to a shared board, and chain the clues into real puzzles. Solve your way out, or your way in to stop what must be stopped.

Sharing what you knowCollective problem-solvingSpeaking up
45 mins Up close

Moments

You do not get told who matters

Client centricity, one customer at a time. You care for someone easy to overlook, reading them moment by moment and giving the right touch, not the most. Six worlds.

Client centricityMoments of truthPrioritising who matters
25 mins Up close
🪞

Mirror

Receiving feedback is the harder half

Taking feedback well, the half no one teaches. It lands on you, and you choose how you react, how you dig in, and what you keep. The skill is staying open and discerning, not just accepting. Sixteen worlds.

Receiving feedbackDefensivenessGrowth mindset
25 mins Up close
🪜

Onus

The excuse is true. It was never the point.

Personal accountability under fire. One rough stretch, ten setbacks, and every one hands you a valid excuse. At each you pick a rung: own it, or blame, excuse, and wait below the line. Ten worlds.

Personal accountabilityOwnership vs excusesThe accountability ladder
20 mins Up close
🫥

Blindspot

You think you would spot the trap. You will fall for more than you think.

Twenty quick traps for the mind, one bias each. Answer innocent-looking questions on your phone; each reveal names the bias and shows the room’s own numbers. Predict how many will catch you, then find out. Two worlds.

Cognitive biasUnconscious biasThe bias blind spot
20 mins Up close

Conflict

Your profile says what you prefer. The day measures what you do.

The session for right after the Thomas-Kilmann assessment. One manager’s brutal day, ten conflicts, the same five unlabeled moves each time, and more range demanded than any one style has. Nine worlds.

Conflict modesBehaviour vs preferenceSituational flexibility
25 mins Up close
⚖️

POSH

Where the line is, and what you would do about it.

Everyone judges the same workplace moment anonymously, then the room’s split goes up, then the Act’s answer. India’s POSH law as a game: three audiences, four workplaces, no lectures.

POSH awarenessBystander actionIC procedure
45 to 60 mins Up close
🔦

Hunch

Trust it. Except when you shouldn’t.

Asks arrive with a solution already attached. Answer fast for free, or spend minutes asking questions against a real deadline. Every answer carries a confidence level, and the day grades it.

Decision qualityConfidence calibrationProblem vs solution
60 to 75 mins Up close
🪟

Window

The window doesn’t care about your plan.

A journey of decisions toward a goal you may choose not to reach: Everest, a Moon landing, a startup, a monsoon season, a film, a caravan, and more. Your gut is free; looking closer costs. The guide flags every call, and disagreeing out loud is the point.

Fast vs slow thinkingJudgment under pressureSkinnable campaigns
45 to 60 mins Up close
🗞️

Handoff

Delegation: the when, the whom, and the how

A solo, multi-week delegation sim. Each week your inbox overflows; for every item you keep it, hand it off, or let it go, and choose to whom and how closely. The weeks compound. Newsroom world, reskinnable.

DelegationWhen and to whomLetting go
20 mins Up close
🗜️

Keystone

Complex problems are webs, not lists

A solo, timed analytical case. Study the data, pick a site, and assemble eight systems whose constraints all interlock. Failed guesses cost you and lock your console, so it rewards verification, not speed.

Systems thinkingConstraints as websInterdependencies
20 mins Up close
🏙️

Zone

Chase the number and the town bills you for everything you ignored

The whole room builds one 3D town from their phones. Works bring jobs and smog, homes need power and clean air, roads or gridlock. Chase the resident goal alone and the systems you ignored quietly empty it out.

Systems thinkingSecond-order effectsHidden trade-offs
20 mins Up close
🖼️

Guild

Everyone painted correctly. That was the problem.

One shared pixel canvas, one commission the room paints together, and the precise frustration of cross-team work engineered onto it. A second mode sets rival guilds loose on the same wall.

SilosSingle source of truthCost of conflict
20 mins Up close
📊

Noise

The disagreement you never see.

A judgment game about scatter. Everyone rates the same case alone: a sentence, a payout, a hire. Then every call lands on the scale at once, and the spread is the noise. Predict-then-reveal, the sibling to Blindspot's bias.

Judgment noiseDecision hygienePredict-then-reveal
20 to 30 mins Up close
🗣️

Jargon

You reach for jargon more than you think.

A write-and-vote party game about plain speech. Everyone explains a prompt at once while the app blocks the words you can't lean on, then the room votes for the clearest. Say it with no jargon, in only small words, or decode the buzzwords.

Plain communicationCurse of knowledgeParty energy
20 to 30 mins Up close
📸

Déjà

You were there. Ask your memory.

A memory appears once: a picture, a notice to read, an announcement to hear, or a room where things happen. Then the questions come, and with every answer you say sure or not sure. Being wrong is free. Being sure about a thing that was never there is the game.

Memory & recallLeading questionsParty energiser
15 to 35 mins Up close
🩻

X-Ray

You pay the most for the calls you make before you're sure.

A phone-and-projector party game. A subject scans in on the big screen and the room races to name it before it comes into focus; the sooner you dare, the more it scores. Sometimes two overlap and you call both.

Snap judgmentReading partial signalParty energy
20 to 30 mins Up close
🏔️

Detour

The plan is made at basecamp. Everything true happens on the way.

A night expedition where the shop sells you a beautiful plan, then the mountain changes mid-climb. What the game quietly measures about each climber becomes the reckoning. VUCA, without the slides.

AdaptabilitySensing over planningVUCA
20 mins Up close
🟢

Greenlight

The org chart is not the map.

You have the idea and no authority. Six weeks of conversations to win a committee of eight, each wanting something the org chart does not show, before the vote. Read the room right, because the org chart is lying to you.

Influencing without authorityStakeholder mappingCurrencies of exchange
30 to 40 mins Up close
📼

Cassette

Behavior is a decade you haven’t lived.

Four generations read the same moment four ways. Decode what the “k 👍” and the 11:52pm forward actually mean, then predict how the room will read them. Side A is the reaction. Side B is the decade underneath.

Multigenerational teamsEmpathy across agePerception gaps
25 to 35 mins Up close
😉

You Know What I Mean

Shared context is built, not found

Say a workplace moment in five emojis; your partner picks what you meant. Conventions form, and then the game shows the room what every new hire feels. The opener: cute, fast, and sharper than it looks.

Shared contextCommunication gapsCurse of knowledge
20 to 35 mins Up close
🍉

Watermelon

When a measure becomes a target

Ten hours a week, split between the real work and looking busy. The dashboard rewards the wrong one, and crowns the wrong person on schedule. Green on the outside, red on the inside.

Goodhart's lawMetrics vs outcomesGaming the target
45 mins Up close
🙏

Atithi

Cash flow is not profit

A small resort where the guest is god and the fixed bill fires every week, full house or empty. Serve everyone at any cost and you burn out. The creed, read right, was always about the host.

Cash flow vs profitFinancial literacyWorking capital
45 to 70 mins Up close
🌳

IOU

Generosity is positive sum

A valley of orchards and a common grove nobody owns. Keep your seed, or give it over the fence, and the valley answers in its own time. The happy one: no trap, and the good years were never luck.

Positive-sum thinkingReciprocityAbundance vs scarcity
45 to 70 mins Up close
💧

Troubled Waters

The tragedy of the commons

A shared reservoir, one dry season, and every farmer drawing what they need. Each choice is reasonable. The water still runs out. Felt in your own hands, not read in a case study.

Tragedy of the commonsShared resourcesShort vs long term
45 mins Up close
📦

Last Mile

The bullwhip effect

A line of stockrooms passing orders up a chain nobody can see the end of. A small wobble in demand becomes a whip crack upstream. What you cannot see, you overreact to.

The bullwhip effectSupply-chain dynamicsInformation delay
40 mins Up close
⚙️

Clockwork

Quality against the quota

A watch bench under a shipping target. Inspect each piece, find the fault a glance would miss, or make the number. Attention to detail is easy to preach and hard to hold when the clock runs.

Quality vs throughputAttention to detailPressure and shortcuts
45 mins Up close
⚖️

Pie

Most deals are not a fixed pie

A spice mandi. You haggle multi-issue deals across the aisle, each side holding a private payoff sheet. Trade away what you care less about for what you care more about, and the pie grows.

Integrative negotiationExpanding the pieInterests vs positions
75 to 90 mins Up close

Quorum

Awareness is not immunity

A live vote on everyday calls, taken in earnest. The reveal shows the room what actually moved its hands, and it is not what anyone believed. Even a warned room cannot fully resist it twice.

Framing effectsPrimingAwareness vs behaviour
30 to 45 mins Up close

The roster

How credits and pricing work

One account, one balance, thirty three games.

Running a game

You facilitate from a laptop and put the shared screen on a projector or a TV. Everyone else joins from their own phone with a room code. Nobody downloads anything, and nobody needs an account except you.

What a credit is

Running one session costs credits from your balance. It is charged per session, never per person, so a room of six and a room of thirty cost exactly the same. Longer and heavier games cost more, from 1 credit up to 10. Every game on this page shows its own cost.

Trying it first

A new account starts with free credits and three games already open: Conflict, Jargon and X-Ray. That is enough to run several real sessions with a real room before you speak to anybody.

Adding the rest

Every other game has a one time price to add it to your account, shown on the game itself here. After that it is yours to run as often as you like, and only credits are spent.

Getting credits

Write to abhilash@gentlebamboo.com and we will add them to your account. Paying by card is coming.

How a session runs

You facilitate from a laptop, the room plays on their phones, and the shared screen carries the game. Nobody installs anything.

You open a room

Sign in on any game and start a session. You get a room code and a link. Nothing to install, nothing to schedule.

The room joins from their phones

Everyone scans or types the code. No accounts, no app, no setup. A room of six and a room of thirty work the same way.

The shared screen carries the game

Put the projector view on the big screen. Your laptop stays private: it is the facilitator console, with the controls and the notes only you should see.

You debrief with what just happened

When the game ends the debrief is already built from the room's own decisions, one reflection question per slide, ready to present.

Who we have run these for

Teams at these organisations have played these games in real rooms.

PwCBCGKPMGEYGrant ThorntonKNAVLarsen & ToubroTVSUnacademyIntertrust GroupGodfrey Phillips IndiaRoyal Society of Chemistry

They came, they played, they shared

What people say afterwards, in their own words.

Beads of Intent
This wasn’t about right or wrong answers. It was about seeing my own patterns. I understood why I default to long-term solutions over speed in decision-making.
A leader, Leadership retreat
Restaurant Rush
Everything was chaotic! But instead of breaking down, we laughed, adapted, and figured it out. It was the most fun resilience training I’ve done.
Workflow coordinator, Global consulting firm
Summit Everest
Climbing Everest together wasn’t easy. But at the end, the summit felt real because we got there as a team and not alone. And we didn’t leave anyone behind.
Researcher, Biopharma company

Read all of them